Login |  Register |  FAQ
   

Steam Group

Teamspeak Server

Server Statistics

Facebook Page

Post new topic Reply to topic  [ 516 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13, 14, 15 ... 21  Next

Server Changelog

 Post subject: Re: Server Changelog
PostPosted: Tue Dec 10, 2013 9:45 am 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
10/12/13

- Bug Fixes for Basebuilding - Couple of small bug fixes for basebuilding including one which meant if you got out of your helicopter on top of another players base you could be teleported inside.


Top
 Profile  
 
 Post subject: Re: Server Changelog
PostPosted: Tue Dec 10, 2013 3:48 pm 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
10/12/13

- Hippy Lada Spawns with Beer - There is a maximum of 1 hippy lada's able to spawn on ZS, this lada now spawns with 10 cans of beer. The hippy lada is my favorite vehicle if you find it let me know what your price is!


Top
 Profile  
 
 Post subject: Re: Server Changelog
PostPosted: Wed Dec 11, 2013 9:38 am 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
11/12/13

- More Anti-Dupe Code - Added some more additional code to the mission file to not only make it harder for people to duplicate items but also to make it easier to log instances where people are trying to do so.
- Small Base building Fixes - Couple of very small bug fixes for the basebuilding plugin.


Top
 Profile  
 
 Post subject: Re: Server Changelog
PostPosted: Thu Dec 12, 2013 9:59 pm 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
12/12/2013

- New Weather - Added some new weather effects to the server to since it's nearly christmas :D

Image

If people like the script I may work some temperature effects in. I'll probably be tweaking how often and how hard it snows over the next few days so as usual feedback is encouraged.
- All empty Tents and Stashes cleaned up - Probably some more cleanups to come as theres rather a lot of old ones around atm
- Bikes are now all deleted every Thursday - Bike cleanup now occurs once a week, all bikes are deleted and will respawn gradually with each spawn script iteration. We've always cleaned up bikes as they usually get abandoned in the middle of no where once they break. Now the cleanup occurs more often and will include all bikes each time.


Top
 Profile  
 
 Post subject: Re: Server Changelog
PostPosted: Sat Dec 14, 2013 4:15 pm 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
(from after the 6pm restart)

14/12/2013

- FPS drops from planes and choppers fixed - For the last couple of dayz patches there have been horrific clientside FPS drops, if for example you are in a city full of zombies and a plane or chopper flies over. I've looked at the changes in the dayzmod 1.8.1 test patch and merged some of them to fix the problem on our server. Zombies will no longer agro on air vehicles, some changes have been made in line with the new patch with regards to general player agro too.


Top
 Profile  
 
 Post subject: Re: Server Changelog
PostPosted: Sun Dec 15, 2013 5:05 pm 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
(from after the 6pm restart)

15/12/2013

- Custom Basebuilding Flag Logos - I'm trialing some code to add custom images to the basebuilding flags. If you want a custom flag at your clans base you can send me a 256x128px JPG image. I am offering this service to any clan who have donated to the server. You can find more details here viewtopic.php?f=2&t=735
- Snow Makes You Cold Now - I have altered the dayzmod temperature system to incorporate the new weather. Snow will now make you colder, there's many values that can be adjusted and tweaked with regards to temperature in dayz. It's not really a system I think works very well by default in the mod, most people never notice it. I want to improve that somewhat so not only snow will have you searching for heatpacks or fires, but also wind, rain, height and the time of day. All of these factors already play a part in your overall temperature but I never really notice them unless I am not moving in the mod. So I have reduced the amount of heat you gain by movement.

Testing all these values takes a lot of time, and I'm sure I won't have got them just right yet. The amount of heat you lose through snow scales with how hard it is actually snowing. Your feedback will help me get everything setup just right though so please let me know how you find things. I think heatpacks and fires should definitely be a concern for players playing in snow. However I don't want it to become annoying so the probability it's actually going to snow will also need balancing. Be sure to let me know your thoughts good or bad on the changes.


Top
 Profile  
 
 Post subject: Re: Server Changelog
PostPosted: Sun Dec 15, 2013 7:33 pm 
Offline

Posts: 60

IGN: MrZilvervis
Current Life: 0.1 hrs
Time Alive: 500.3 hrs
Humanity: -549,378
Rank: Satan Himself

Murders: 249
Bandit Kills: 170
Deaths: 259
Zombies Killed: 2,942

I'm a bandit!
Seaweed wrote:
(from after the 6pm restart)

15/12/2013

- Custom Basebuilding Flag Logos - I'm trialing some code to add custom images to the basebuilding flags. If you want a custom flag at your clans base you can send me a 256x128px JPG image. I am offering this service to any clan who have donated to the server.




Awesome


Top
 Profile  
 
 Post subject: Re: Server Changelog
PostPosted: Sun Dec 15, 2013 8:13 pm 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
Mrzilvervis wrote:
Seaweed wrote:
(from after the 6pm restart)

15/12/2013

- Custom Basebuilding Flag Logos - I'm trialing some code to add custom images to the basebuilding flags. If you want a custom flag at your clans base you can send me a 256x128px JPG image. I am offering this service to any clan who have donated to the server.




Awesome


Image

Agreed #roofpartybus


Top
 Profile  
 
 Post subject: Re: Server Changelog
PostPosted: Mon Dec 16, 2013 9:37 am 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
16/12/2013

- Increased how cold snow will make you - I've increased the amount of temperature you will lose by snow slightly. Remember that this value scales depending on how hard it is snowing and other factors, such as wind, time of day and altitude. Let me know if you are starting to get too cold too often, or not cold enough!


Top
 Profile  
 
 Post subject: Re: Server Changelog
PostPosted: Mon Dec 16, 2013 9:56 am 
Offline

Posts: 174

IGN: Bernard
Current Life: 1.1 hrs
Time Alive: 369.8 hrs
Humanity: -294,680
Rank: Satan Himself

Murders: 200
Bandit Kills: 118
Deaths: 170
Zombies Killed: 4,513

I'm a bandit!
I'm always hot.


Top
 Profile  
 
 Post subject: Re: Server Changelog
PostPosted: Sun Jan 05, 2014 2:18 pm 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
05/01/2014

- Custom Loot Tables - Re-implemented some aspects of my old loot tables, most noticeable things are

- New guns, M4SPR, AK107 Variants, SVD_NSPU, L85 Variants
- Less OP weapons in general military spawns and crash sites
- Highest tier loot in barracks and crash sites only
- Fishing rods added to barracks loot table
- Soldier skins can be found again

Feedback as always is encouraged, loot table changes will be ongoing for a while, I'll try and post the important changes here.


Top
 Profile  
 
 Post subject: Re: Server Changelog
PostPosted: Tue Jan 07, 2014 10:55 am 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
07/01/2014

- Tent Cleanup Revised - In order to combat the dayzmod tent bug I am going to be regularly running a cleanup script to delete all tents which have not had an inventory update within 4 weeks. If you have tents you need to be using them, if you want them to stay. If you have a bugged tent you need to let me know, as I've mentioned before I will not tolerate abuse of this bug. All you need to do is add or remove an item from a tent at least once every 4 weeks to ensure its not deleted. The same rules apply to stashes too.

The oldest tents currently have about 3 weeks until they are due for deletion.


Disregard this for now I have received some more information on the issue from R4Z0R49 and cleanups may not be needed after all....


Top
 Profile  
 
 Post subject: Re: Server Changelog
PostPosted: Wed Jan 08, 2014 8:50 am 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
08/01/2014

- Changed Colour of AI Crashsites - To make it a bit less confusing for the newbies I have changed the camo for the UH1H crash sites.

Image
Image

Desert camo huey or Mi-17 = crash site

Image
Green huey = player


Top
 Profile  
 
 Post subject: Re: Server Changelog
PostPosted: Wed Jan 08, 2014 8:53 am 
Offline

Posts: 174

IGN: Bernard
Current Life: 1.1 hrs
Time Alive: 369.8 hrs
Humanity: -294,680
Rank: Satan Himself

Murders: 200
Bandit Kills: 118
Deaths: 170
Zombies Killed: 4,513

I'm a bandit!
Noice


Top
 Profile  
 
 Post subject: Re: Server Changelog
PostPosted: Wed Jan 08, 2014 10:44 pm 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
09/01/2014

Basebuilding Tweaks - It's now impossible to remove or construct basebuilding items when it is close to a server restart. Database sync could sometimes cause people to lose items if they built them right before a restart.
Loot table Tweaks - I was selecting from a list of 3 tables for each crash site, only 2/3 loot tables actually worked though so one third of crash sites were spawning empty. I've fixed the issue.
Crash site timing adjusted - I've tweaked the timing on the crash sites flying in to add some extra randomness and unpredictability, there should be between 2 and 5 crash sites with every server restart now.


Top
 Profile  
 
 Post subject: Re: Server Changelog
PostPosted: Thu Jan 09, 2014 2:22 am 
Offline

Posts: 34

IGN: Mr.Brown
Current Life: 0.0 hrs
Time Alive: 0.0 hrs
Humanity: 0
Rank: Neutral

Murders: 0
Bandit Kills: 0
Deaths: -1
Zombies Killed: 0

I'm a bandit!
so i am 100 percent sure now that i ve seen the playable huey today :)


Top
 Profile  
 
 Post subject: Re: Server Changelog
PostPosted: Fri Jan 10, 2014 10:04 am 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
10/01/2014

- Minor Loot Tweaks - Some minor loot table balancing, main changes are fishing rods are more common in survivor camps and assault rifles should be rarer in firestations.
- More temperature tweaks - Still trying to find the sweat spot with the temperature values particularly in the snow. I thought it was working pretty well for players who were not moving but movement was still warming you up too much. So I have reduced the amount of heat generated by moving and altered the way the script works slightly. Remember to bring heatpacks if its snowing!


Top
 Profile  
 
 Post subject: Re: Server Changelog
PostPosted: Sun Jan 12, 2014 2:24 pm 
Offline

Posts: 19
Location: GER

IGN: Joe AKA Jonas
Current Life: 0.4 hrs
Time Alive: 0.7 hrs
Humanity: 2,500
Rank: Neutral

Murders: 0
Bandit Kills: 0
Deaths: 1
Zombies Killed: 0

I'm not a bandit!
Great!

_________________
..wasn't me..


Top
 Profile  
 
 Post subject: Re: Server Changelog
PostPosted: Mon Jan 13, 2014 1:32 pm 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
13/01/2014

- DamageHandler Updated - I'm altering some of the functionality of the damage handler code in DayZ. This won't affect your gameplay its purely to change some of the information made available to me in the server logs. I have been coding something to parse these logs so I can record information such as the distance on each successful shot to the database. One problem I came across is any time you shoot a vehicle there is a log message for you hitting each of the people inside that vehicle. It sort skews the data having vehicle hits in with guns so I've stripped these out so only hits to players are logged.

I am working on some really exciting and interesting new server statistics at the moment, not sure when everything will be completed yet but I have big plans which you won't have seen on any other server :)


Top
 Profile  
 
 Post subject: Re: Server Changelog
PostPosted: Tue Jan 14, 2014 2:31 pm 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
14/01/2014

- Infection Chance on Self Bloodbag fixed - Self bloodbagging (which only works inside of a hospital, medical tents and the large basebuilding tent) was causing an infection to the player 100% of the time. I've fixed this now and removed the infection for the time being. I think the location restrictions are enough to stop it becoming the stupidly OP mechanic that it is on other servers.


Top
 Profile  
 
 Post subject: Re: Server Changelog
PostPosted: Wed Jan 15, 2014 9:39 am 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
15/01/2014

Hedgehog_DZ Can be built without a flag - I know back before basebuilding was restricted to only areas with flags people used to find it useful for things like pushing planes out of trees or flipping vehicles. I've updated the hedgehog_dz object so it can be built anywhere without the need for a flag. These objects will be cleaned up regularly by the server so don't use them for anything but temporary purposes. You cannot build them in an area another group has marked with their flag.


Top
 Profile  
 
 Post subject: Re: Server Changelog
PostPosted: Thu Jan 16, 2014 1:19 pm 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
16/01/2014

Tent/Stashes Serverside fix - Tents and stashes no longer use position coordinates for their unique identifier, this should prevent the problems we were previously seeing with tent inventories no longer updating. If you destroy a tent it will also be deleted after restart now instead of popping back up empty as some were doing previously. Thanks to RAZ0R49 from the dayzmod team for pointing me in the right direction for a fix it was being caused by some basebuilding functionality.


Top
 Profile  
 
 Post subject: Re: Server Changelog
PostPosted: Fri Jan 17, 2014 12:34 pm 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
17/01/2014

Serverside Kill Logging - Another update relating to logging, I wanted to log kill messages as well as hits so I could parse them to an SQL table. I've added these to the server now, you guys won't see them in game but I will see them in my logs. I had messages for each bullet hit previously but there was no separate message for "Attacker Killed Victim". I've added these now, rather than being able to view them in game you guys will have access via the webpage which I am currently working on.


Top
 Profile  
 
 Post subject: Re: Server Changelog
PostPosted: Sat Jan 18, 2014 9:47 pm 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
18/01/2014

Removed Server Watermark - Might bring it back in a smaller font but going to disable it for now hopefully you can all remember where you are playing still!
Temperature Modifiers Tweaked - Night factor reduced, snow factor increased (nights aren't quite as cold, snow is colder).


Top
 Profile  
 
 Post subject: Re: Server Changelog
PostPosted: Sun Jan 19, 2014 2:27 pm 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
19/01/2014 (after 6pm restart)

Back slot monitor script updated - I run a script that checks players aren't exploiting a glitch which enables them to hold 2 weapons without using any of their backpack slots. This was having unfortunate side effects of deleting peoples guns sometimes when they were switching weapon. I have updated this script so that instead of deleting the weapon it drops it on the ground.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 516 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13, 14, 15 ... 21  Next


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Board index » Announcements » Announcements

© 2012 - 2013 ZeroSurvival.net