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Base Building: Aircraft Hangars?

 Post subject: Base Building: Aircraft Hangars?
PostPosted: Mon May 27, 2013 9:40 am 
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I'm completely unsure as to if this is even possible, but the idea occurred to me that it would be cool to construct your own aircraft hanger (like the ones at the airfields) to store vehicles and helis under.

This might protect some more valuable items from easy grenade attack...

So my suggestion is: Add Aircraft Hangers to the Base Building mod, if possible, and of course, make them require an appropriate mix of ingredients.

A secondary suggestion (that is somewhat spawned off this) is towing planes. Say you had a hangar, you could park a plane in one, but you'd never get it out again. Would it be possible to implement a script where you could "tow" a plane from the tail with a suitably large vehicle (SUV, Offroad, URAL etc).

I think the second suggestion here might allow for some interesting scenarios, for example, ambushing a clan as they transport their plane from base to their chosen runway.

Hope these suggestions are well-received. :D


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 Post subject: Re: Base Building: Aircraft Hangars?
PostPosted: Mon May 27, 2013 10:08 am 
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I'm afraid I wouldn't like to see this. It took our squad a very long time to build up the base we have now which is still vulnerable to grenades but it shouldn't be anymore in a few weeks if we upgrade it even more. A building that big would just make no sense unless you need 12 sandbags for it which is kinda impossible^^

The tow idea looks cool but don't know if this is possible with the mod/engine.


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 Post subject: Re: Base Building: Aircraft Hangars?
PostPosted: Mon May 27, 2013 1:29 pm 
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towing is possible without clientside mods as you can do it on arma 2 wasteland, wherever its compatible with day z or not though i don't know


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 Post subject: Re: Base Building: Aircraft Hangars?
PostPosted: Mon May 27, 2013 2:32 pm 
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Yeah there is indeed a mod for vehicle towing, I've thought about putting it on before but I wasn't that impressed with how it looked in our test server. That said the ability to tow planes would be extremely useful sometimes ;) I might take a look at that mod again.

I agree with Eby that the hanger would be a bit of a big item to construct and the problem with that is that the recipe would need to be hard to obtain. Now you would think making it 12 sandbags would be the solution, however in my experience all that would do is encourage douches who like to dupe items to do so even more. Duping is a tough enough problem to police as is without providing more incentive.

The other issue I could see is with trees / other items, because the hanger class is so large it would be very hard to find a flat enough piece of ground for it. I could also see people abusing it and say for example building a hanger over the top of someone else's base. Or using it as a giant weapon to kill people by spinning around whilst constructing one.

That said I have been looking at a few aspects of the basebuilding mod including the list of buildable items for potential new ones. I like the idea of a fuel tank. Any basebuilding suggestions you guys have are appreciated. I hopefully have a patch soon that should fix a few of the more annoying basebuilding bugs (like not being able to remove stuff after dying) I believe you can also use one of the containers with doors to store vehicles safely from grenades.


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 Post subject: Re: Base Building: Aircraft Hangars?
PostPosted: Mon May 27, 2013 3:31 pm 
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Some suggestions :
- Fuel tank indeed :)
- Fireplace
- Mayby some bigger tents and disallow people to place tents under containers ( we used to do this aswell like 3 months ago but decided to play it 'fair' and not do this anymore. We know our stash is more vulerable compared to other clans ( for example FAIL just has 6 containers on top of their tents ) but we think it if someone gets in our base they may have the shit that is in it.
- Don't really know how camouflage netting works and if they protect against grenades? If they do then nevermind about this suggestion. So basically just something you can put on tents so they are more protected.
- Mayby an anti air gun that can only be aimed up the air for shooting AI crashes that fly by :D ( might go too far with this )


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 Post subject: Re: Base Building: Aircraft Hangars?
PostPosted: Mon May 27, 2013 9:27 pm 
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I see the flaw in building hangars, perhaps if there was a smaller enclosed building it'd be good for multiple vehicles. I haven't been able to try putting vehicles in containers but I'll try that when I can.

Agree with Eberteby’s suggestions, esp. A fuel tank, perhaps the ability to construct military tents like those at stary or berizino as well.

If not already working it'd be cool to see the keypad/gate system working too. (I haven't seen any bases using it)


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 Post subject: Re: Base Building: Aircraft Hangars?
PostPosted: Mon May 27, 2013 10:22 pm 
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FluffyScarecrow wrote:
I see the flaw in building hangars, perhaps if there was a smaller enclosed building it'd be good for multiple vehicles. I haven't been able to try putting vehicles in containers but I'll try that when I can.

Agree with Eberteby’s suggestions, esp. A fuel tank, perhaps the ability to construct military tents like those at stary or berizino as well.

If not already working it'd be cool to see the keypad/gate system working too. (I haven't seen any bases using it)


Definitely going to have to go through the huge number of available building classes and see if I can find some kind of garage.

Yeah there's some bugs with the keypads but I have a fix I'm hoping to put in place for those soon provided I can fix a couple of exploits with them :)


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 Post subject: Re: Base Building: Aircraft Hangars?
PostPosted: Tue May 28, 2013 1:35 am 
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Just thinking, maybe the standalone roof supported on metal poles, with no walls. Forcing players to build their own walls out of containers. I think there's a few different models of this.


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 Post subject: Re: Base Building: Aircraft Hangars?
PostPosted: Tue May 28, 2013 3:27 am 
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FluffyScarecrow wrote:
Just thinking, maybe the standalone roof supported on metal poles, with no walls. Forcing players to build their own walls out of containers. I think there's a few different models of this.


Pretty sure I know which ones you mean and I think this is a GREAT idea. I just wish there was a better game-mechanic for building stuff so the recipes wouldn't be so limited. I wonder if it would be possible to use tents as a "foundation" for building larger buildings. Like you put all the materials needed into the tent and when you have enough, you get an option to build the item within the tent menu options, using up both the tent and the items within.


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 Post subject: Re: Base Building: Aircraft Hangars?
PostPosted: Tue May 28, 2013 6:24 am 
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FluffyScarecrow wrote:
Just thinking, maybe the standalone roof supported on metal poles, with no walls. Forcing players to build their own walls out of containers. I think there's a few different models of this.


Unfortunately not every model you see around in the game world can be added in from the editor, a lot can though its just a big list to go through!....


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 Post subject: Re: Base Building: Aircraft Hangars?
PostPosted: Tue May 28, 2013 6:51 am 
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AdjustedJunk wrote:
Pretty sure I know which ones you mean and I think this is a GREAT idea. I just wish there was a better game-mechanic for building stuff so the recipes wouldn't be so limited. I wonder if it would be possible to use tents as a "foundation" for building larger buildings. Like you put all the materials needed into the tent and when you have enough, you get an option to build the item within the tent menu options, using up both the tent and the items within


I have actually seen something similar to this when I was looking for good servers, you would place all the required materials in a tent then log into a web based interface and select the tent and select what you'd construct. If all the materials were still there on the next restart it would be constructed at the tent position.

Though I think a more usable option would be to have a scroll option on the tent that brings up a build menu similar to the current one, but instead referencing the tent inventory, and when constructing destroy the tent and place the building with the existing place mechanic


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 Post subject: Re: Base Building: Aircraft Hangars?
PostPosted: Tue May 28, 2013 7:43 am 
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FluffyScarecrow wrote:
I have actually seen something similar to this when I was looking for good servers, you would place all the required materials in a tent then log into a web based interface and select the tent and select what you'd construct. If all the materials were still there on the next restart it would be constructed at the tent position.



Was it auto-mated? Cuz if it wasn't, that seems like a lot of work for the admins. We've only got 1 here, and he works hard enough already.

FluffyScarecrow wrote:
Though I think a more usable option would be to have a scroll option on the tent that brings up a build menu similar to the current one, but instead referencing the tent inventory, and when constructing destroy the tent and place the building with the existing place mechanic


Yeah, that's exactly what I was trying to say.


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 Post subject: Re: Base Building: Aircraft Hangars?
PostPosted: Tue May 28, 2013 7:54 am 
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FluffyScarecrow wrote:
AdjustedJunk wrote:
Pretty sure I know which ones you mean and I think this is a GREAT idea. I just wish there was a better game-mechanic for building stuff so the recipes wouldn't be so limited. I wonder if it would be possible to use tents as a "foundation" for building larger buildings. Like you put all the materials needed into the tent and when you have enough, you get an option to build the item within the tent menu options, using up both the tent and the items within


I have actually seen something similar to this when I was looking for good servers, you would place all the required materials in a tent then log into a web based interface and select the tent and select what you'd construct. If all the materials were still there on the next restart it would be constructed at the tent position.

Though I think a more usable option would be to have a scroll option on the tent that brings up a build menu similar to the current one, but instead referencing the tent inventory, and when constructing destroy the tent and place the building with the existing place mechanic


Yeah that's adding buildings via SQL, its kind of the cheap easy way of doing things. It doesn't technically require intervention other than writing a webpage to add them to the database. However there would be no control of placement of objects nor any of the fun mechanics the current mod has for breaking into bases. I could see there being a lot of "can you rotate my building 45 degrees", "can you move my building 10 metres to the left" type of requests if I brought this in. Not to mention it would be even harder to track duping.

I don't run the SQL building package on our server currently as it's a bit buggy and impacts server performance more than the current method I use to add new buildings to the level, so a system like this would require quite a lot of changes server side.

Honestly though guys I'm not wasting too much time on this basebuilding mod, it's already a bit of a pain in the arse as it is. There's a new dayz patch on the horizon and that is going to break the whole mod anyway.

I'll continue working on adding these changes - http://opendayz.net/threads/release-bas ... ner.10485/ and maybe some new classes to the recipe list but I am not going to be coding any giant changes.


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 Post subject: Re: Base Building: Aircraft Hangars?
PostPosted: Tue May 28, 2013 8:33 am 
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Fair enough, makes sense to me. If the roof structures happen to be ones that are easily added I think many would appreciate it. If not I'm sure we'll all live without.

On that patch... Will the mod maker update the base building code for that patch eventually or are we just looking at removing base building altogether?


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 Post subject: Re: Base Building: Aircraft Hangars?
PostPosted: Tue May 28, 2013 8:58 am 
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FluffyScarecrow wrote:
Fair enough, makes sense to me. If the roof structures happen to be ones that are easily added I think many would appreciate it. If not I'm sure we'll all live without.

On that patch... Will the mod maker update the base building code for that patch eventually or are we just looking at removing base building altogether?


From past experience I'm guessing it will be definitely be updated, if not by the author the community will. It will probably be a few weeks from patch release to fix all the little issues though. I'm going to back up all the old bases and tents and restore them once the mod is sorted again for the new patch.


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 Post subject: Re: Base Building: Aircraft Hangars?
PostPosted: Tue May 28, 2013 9:39 am 
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Fantastic :D


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 Post subject: Re: Base Building: Aircraft Hangars?
PostPosted: Thu May 30, 2013 4:31 pm 
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Figured I would post here instead of making a new thread :P

I dunno what kind of mods are out there for basebuilding, but I think it would be cool if there was an origins type mod for basebuilding. While I like how people utilize the crates to make walls for bases, I think bases would LOOK alot cooler if you could actually make a little house and garage. I can't speak from experience (i've only built two storage containers so far lol) but I think having a store container circle as a base is a bit ghetto (not hating on anyone/the mod). Like I said before though, i dont know what kind of basebuilding mods are out there.

I guess what im trying to say, is that it would be neat if there were more purposeful buildings, instead of just using one structure repeatedly and call it "a base"


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 Post subject: Re: Base Building: Aircraft Hangars?
PostPosted: Thu May 30, 2013 5:00 pm 
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All I can think about while reading through this post is someone walking around using the hanger as a weapon instead of building it....hilarious thought!!!

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 Post subject: Re: Base Building: Aircraft Hangars?
PostPosted: Thu May 30, 2013 5:19 pm 
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shandrew82 wrote:
Figured I would post here instead of making a new thread :P

I dunno what kind of mods are out there for basebuilding, but I think it would be cool if there was an origins type mod for basebuilding. While I like how people utilize the crates to make walls for bases, I think bases would LOOK alot cooler if you could actually make a little house and garage. I can't speak from experience (i've only built two storage containers so far lol) but I think having a store container circle as a base is a bit ghetto (not hating on anyone/the mod). Like I said before though, i dont know what kind of basebuilding mods are out there.

I guess what im trying to say, is that it would be neat if there were more purposeful buildings, instead of just using one structure repeatedly and call it "a base"


The structures we allow you to build with come from a limited list of available classes unfortunately I can't just allow you to build a house or any random object from arma without making people download my own code, which would kill our player count and all my free time ;)


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 Post subject: Re: Base Building: Aircraft Hangars?
PostPosted: Thu May 30, 2013 5:31 pm 
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Only reason people seem to favor the containers is because they are the tallest of all the build-ables currently in Base-building and they don't require the rarer materials such as wire fence and sand bags. Not to mention that smelting made them MUCH easier to make since you could smelt both tank traps and scrap metal from the ever-abundant tin cans, which are the 2 materials needed to make containers.

Personally I've always wanted to make a base with the few proper buildings currently in base-building but the rarity of needed materials has been a major factor holding me back. That and the fact that only 2-3 of us in SNM! ever farm for materials at all.


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 Post subject: Re: Base Building: Aircraft Hangars?
PostPosted: Thu May 30, 2013 8:01 pm 
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Seaweed wrote:
shandrew82 wrote:
Figured I would post here instead of making a new thread :P

I dunno what kind of mods are out there for basebuilding, but I think it would be cool if there was an origins type mod for basebuilding. While I like how people utilize the crates to make walls for bases, I think bases would LOOK alot cooler if you could actually make a little house and garage. I can't speak from experience (i've only built two storage containers so far lol) but I think having a store container circle as a base is a bit ghetto (not hating on anyone/the mod). Like I said before though, i dont know what kind of basebuilding mods are out there.

I guess what im trying to say, is that it would be neat if there were more purposeful buildings, instead of just using one structure repeatedly and call it "a base"


The structures we allow you to build with come from a limited list of available classes unfortunately I can't just allow you to build a house or any random object from arma without making people download my own code, which would kill our player count and all my free time ;)


Ah, that makes 100% sense. I'm pretty n00b when it comes to arma addons/mods :P. I know you spend alot of time working on the server (thank you very much! your hard work shows!), and losing player base def. would not be worth it, as much as i hate dying, more players does = more fun :P


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 Post subject: Re: Base Building: Aircraft Hangars?
PostPosted: Sat Jun 01, 2013 12:55 pm 
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Image

The server I used to play on used to have pre constructed bases with those as the roof, and radios used with dish towers to open and close the gates. Worked well.

Edit: I should add that the real downside on that server was that everyone hoarded vehicles and there was no way to break into bases unless you ambushed someone on the way out. Even then they respawned inside their base so you had to dismantle their spawn bunker before they respawned.


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 Post subject: Re: Base Building: Aircraft Hangars?
PostPosted: Sat Jun 01, 2013 1:06 pm 
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piggeh wrote:
Image

The server I used to play on used to have pre constructed bases with those as the roof, and radios used with dish towers to open and close the gates. Worked well.

Edit: I should add that the real downside on that server was that everyone hoarded vehicles and there was no way to break into bases unless you ambushed someone on the way out. Even then they respawned inside their base so you had to dismantle their spawn bunker before they respawned.


Thanks for the example though that class would be great addition especially if we're adding a huey soon, it would help hide vehicles but you could probably still blow them up through it. I don't like the idea of completely impenetrable bases at all though either.


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 Post subject: Re: Base Building: Aircraft Hangars?
PostPosted: Sat Jun 01, 2013 1:14 pm 
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That's exactly the model I was thinking of!

Also Seaweed, I'll create a separate thread for this, but have you looked at halo jumping?


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 Post subject: Re: Base Building: Aircraft Hangars?
PostPosted: Sat Jun 01, 2013 1:22 pm 
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FluffyScarecrow wrote:
That's exactly the model I was thinking of!

Also Seaweed, I'll create a separate thread for this, but have you looked at halo jumping?


Yeah we had a poll on it and I tried it in my test server, my worry about it before was it broke realism and had issues under high load.

But we have new hardware now so maybe the problems won't be so bad, make a post in the old thread and see what people think now...

viewtopic.php?f=20&t=425


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