Login |  Register |  FAQ
   

Steam Group

Teamspeak Server

Server Statistics

Facebook Page

Post new topic Reply to topic  [ 14 posts ] 

New Way of Spawning?.....

 Post subject: New Way of Spawning?.....
PostPosted: Thu May 02, 2013 10:23 am 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
Some of you may already be familiar with this script, its a relatively popular one amoung the private hives.

"Halo Jump" spawns, basically instead of spawning on the coast you spawn above it falling. You can decide when you pull your parachute and float down to earth like a badass. From what I've heard you will never land too far (1km) from the coast anyway.

Originally when I read about it months ago I dismissed it, thought it sounded lame and broke the realism of dayz somewhat. However I saw a video of it recently and I have to admit it does look cool in action. I still can't make my mind up on it at the moment so I'm probably going to at least try it first hand on my test server.

I wanted to know what you guys thought too to this system for spawning. Here's a video (this server has music on spawn too which we could also have).



Let me know what you think, have you played in a server with it before? Do you want to see it implemented here? Is there anything you'd like to see change? etc


Top
 Profile  
 
 Post subject: Re: New Way of Spawning?.....
PostPosted: Thu May 02, 2013 12:24 pm 
Offline

Posts: 158

IGN: Deathdude
Current Life: 0.1 hrs
Time Alive: 96.0 hrs
Humanity: 2,500
Rank: Neutral

Murders: 14
Bandit Kills: 7
Deaths: 26
Zombies Killed: 2,053

I'm not a bandit!
i admit, that looks pretty awesome. Though I'd be trying to land on top of people (without using the chute) after id spawned :D


Top
 Profile  
 
 Post subject: Re: New Way of Spawning?.....
PostPosted: Thu May 02, 2013 1:21 pm 
Offline

Posts: 256

IGN: AdjustedJunk
Current Life: 0.0 hrs
Time Alive: 514.3 hrs
Humanity: 16,565
Rank: Hero

Murders: 11
Bandit Kills: 4
Deaths: 122
Zombies Killed: 2,550

I'm a hero!
Would this also make it so that Parachutes don't automatically deploy when ejecting from air vehicles? If so, I'm all for it. Always hated that you can't parachute from Little-Birds. Speaking of which, I saw this...



Can I haz it plz?
Image


Top
 Profile  
 
 Post subject: Re: New Way of Spawning?.....
PostPosted: Thu May 02, 2013 1:21 pm 
Offline

Posts: 256

IGN: AdjustedJunk
Current Life: 0.0 hrs
Time Alive: 514.3 hrs
Humanity: 16,565
Rank: Hero

Murders: 11
Bandit Kills: 4
Deaths: 122
Zombies Killed: 2,550

I'm a hero!
double post, sorry.


Last edited by AdjustedJunk on Thu May 02, 2013 1:31 pm, edited 2 times in total.

Top
 Profile  
 
 Post subject: Re: New Way of Spawning?.....
PostPosted: Thu May 02, 2013 1:24 pm 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
AdjustedJunk wrote:
Would this also make it so that Parachutes don't automatically deploy when ejecting from air vehicles? If so, I'm all for it. Always hated that you can't parachute from Little-Birds. Speaking of which, I saw this...

[youube]http://www.youtube.com/watch?v=rlN99dqNKy0[/youtube]

Can I haz it plz?
[ig]http://www.bigbadtoystore.com/images/products/out/large/DAFA10001.jpg[/img]


Nope its just a new way of spawning, you can parachute from little birds fine as long as you aren't losing altitude when you let your passenger eject.

Yeah I posted that ages ago when we first added the little bird, I tried it but it's not possible without client downloads and heavy modification of the mod itself to make it play nice with dayz


Top
 Profile  
 
 Post subject: Re: New Way of Spawning?.....
PostPosted: Thu May 02, 2013 1:37 pm 
Offline

Posts: 256

IGN: AdjustedJunk
Current Life: 0.0 hrs
Time Alive: 514.3 hrs
Humanity: 16,565
Rank: Hero

Murders: 11
Bandit Kills: 4
Deaths: 122
Zombies Killed: 2,550

I'm a hero!
Ah ok, gotcha. Have you ever considered maybe running one of the other versions of Cherno that already have all the cool mods in it, so that when they download the "map" they also DL everything else they need. Something to think about. Personally, I kinda want to try "Breaking Point". The only thing I don't like about it so far is the over-abundance of OP vehicles.

http://dayzmod.com/forum/index.php?/top ... -mapsmods/


Top
 Profile  
 
 Post subject: Re: New Way of Spawning?.....
PostPosted: Thu May 02, 2013 1:56 pm 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
AdjustedJunk wrote:
Ah ok, gotcha. Have you ever considered maybe running one of the other versions of Cherno that already have all the cool mods in it, so that when they download the "map" they also DL everything else they need. Something to think about. Personally, I kinda want to try "Breaking Point". The only thing I don't like about it so far is the over-abundance of OP vehicles.

http://dayzmod.com/forum/index.php?/top ... -mapsmods/


I don't like people who take work and mods from the ARMA/DayZ community, bundle it into their own package claiming it as their own and then use it to sell servers. Origins does this very much and whilst BP doesn't restrict access to their server files they still steal content.

Also BP is ridiculously badly optimized and will have issues on even the most powerful of servers, we're running vanilla chernarus with a few mods and ours already doesn't like that very much. From what I've seen of BP though its just Chernarus with a shit tonne of guns from other ARMA mods, some new vehicles and a bunch of mods they lifted straight off the community. If I wanted to use loads of different military grade weapons I'd just play ARMA. Granted it would be nice to be able to cherry pick one or two for our server but not for the sake of a completely new mod download.

As soon as a potential client has to download something to join the server it completely kills the player count. Doesn't matter if its a mod as big as Breaking Point or even Origins it still exposes our server to far less traffic. I do not want to return to the days of playing with 3 other people.


Top
 Profile  
 
 Post subject: Re: New Way of Spawning?.....
PostPosted: Thu May 02, 2013 2:33 pm 
Offline

Posts: 44

IGN: Rousch
Current Life: 14.0 hrs
Time Alive: 228.2 hrs
Humanity: 2,875
Rank: Neutral

Murders: 10
Bandit Kills: 3
Deaths: 51
Zombies Killed: 1,834

Wearing a ghillie suit!
I'm not a bandit!
I don't know much about how the server works, but would it be possible to have the option to HALO spawn or normal spawn just to mix it up a bit?


Top
 Profile  
 
 Post subject: Re: New Way of Spawning?.....
PostPosted: Thu May 02, 2013 2:36 pm 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
Rousch wrote:
I don't know much about how the server works, but would it be possible to have the option to HALO spawn or normal spawn just to mix it up a bit?


With some extra coding its possible, I haven't actually been through the halo jump code yet so can't say for sure until I do but maybe.


Top
 Profile  
 
 Post subject: Re: New Way of Spawning?.....
PostPosted: Thu May 02, 2013 6:38 pm 
Offline

Posts: 23

IGN: Flabbergash
Current Life: 0.2 hrs
Time Alive: 24.7 hrs
Humanity: -10,050
Rank: Bandit

Murders: 7
Bandit Kills: 4
Deaths: 23
Zombies Killed: 559

I'm a bandit!
Seaweed

that looks

life changing

_________________
Sniper Elite of B.U.M - Specialists in A.R.S.E


Top
 Profile  
 
 Post subject: Re: New Way of Spawning?.....
PostPosted: Thu May 02, 2013 6:43 pm 
Offline

Posts: 21

IGN: TehChung
Current Life: 0.1 hrs
Time Alive: 41.4 hrs
Humanity: -1,996
Rank: Bandit

Murders: 5
Bandit Kills: 3
Deaths: 44
Zombies Killed: 584

I'm a bandit!
OK I'm going to be honest here!

That looks freaking cool as hell! BUT....here he goes I kinda feel it would get old pretty fast.

Just my thoughts on it but I would love to test it for myself!

-TehChung

_________________
Image
B.U.M. Chief of Bad Encounters


Top
 Profile  
 
 Post subject: Re: New Way of Spawning?.....
PostPosted: Fri May 03, 2013 3:23 pm 
Offline

Posts: 13

IGN: Kerrigar
Current Life: 15.3 hrs
Time Alive: 32.8 hrs
Humanity: -6,496
Rank: Bandit

Murders: 5
Bandit Kills: 5
Deaths: 7
Zombies Killed: 245

I'm a bandit!
I personally wouldn't want this on the normal dayz server but it would be pretty cool for events, as a way of entering them for example


Top
 Profile  
 
 Post subject: Re: New Way of Spawning?.....
PostPosted: Fri May 03, 2013 3:47 pm 


No Gamer Profile
i wouldnt mind this as long as its kept at the coast and you cant freefall very far north. id much rather have this over the cinematic zoom into.


Top
  
 
 Post subject: Re: New Way of Spawning?.....
PostPosted: Sat May 04, 2013 11:09 pm 
Offline

Posts: 49

IGN: DrChino
Current Life: 0.0 hrs
Time Alive: 46.9 hrs
Humanity: 147
Rank: Neutral

Murders: 42
Bandit Kills: 14
Deaths: 99
Zombies Killed: 983

I'm not a bandit!
I think I'd find it cool for a couple of days but it would get old fast. Plus if you died in Elektro then got lucky with an Elektro spawn, you'd be pissed waiting for the jump to finish.

Or worse, you could get shot out of the air!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 14 posts ] 


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Board index » DayZ » Suggestions
cron

© 2012 - 2013 ZeroSurvival.net