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What Does Everyone Think to These Changes?

 Post subject: What Does Everyone Think to These Changes?
PostPosted: Wed Apr 17, 2013 9:07 am 
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There's a couple of mods and changes I've been eyeing up recently, I wanted to get server feedback on a few things

- Removal percentages for top tear buildables
People have been exploiting glitches to access bases (most recently clan MAD). This is against server rules, a base takes a large amount of time to legitimately construct, and the exploits to get in require far less time, I will most definitely ban people for exploiting bases. I am also in the process of making code changes to help stop it.

People were saying in chat yesterday they think a 2% chance of successfully removing one of the top tear items is too low. What do you guys think about 5%?

- Biplanes with machine guns
I got this working the other day, 1 M240 gun on each biplane, its not aimable so you have to move the plane to change aim. Me and omen had some practice in our test server, and its still really hard to hit things he couldn't shoot my chopper without running out of ammo.

Now since SNM! spend a lot of time in planes in the interests of fairness I didn't want to just add this change without other people wanting to see it too. Let me know if you guys want it adding to the server.

- Air raids
This is the one I am most excited about, there's a script that launches an air raid siren on a choice of random locations before bombing it.

My plan would be to run this script once per restart on one of a number of locations. I like the idea of bombing the airfields up north as I think it could lead to interesting PVP situations. Example - you are camping at NWAF in a tree, you hear the sirens so you know that you have to gtfo the airfield within 120 seconds. You also know that the other 3 dudes you were getting shot by earlier and lost eyes on have to do the same....

I would definitely change the code so the delay in between siren and bombs is longer to give people more time to get out, maybe adding an element of randomness to the timing to make it less predictable.

I also quite like the idea of blowing up Elektro and Cherno, gives the fresh spawns even more incentive to leave the coast and head to the party up north. Also when clans have been camped there as some do frequently in one building for 3 hours trying to kill fresh spawns they will have to gtfo and risk an enfield shot to the back.

Do you think this script would be fun? Where would you like to see the explosions possibly occur? Airfields I think should be dangerous, I don't want to be killing players who have spent a long time gearing up with this addon too frequently though, I want to give them plenty of time to run out the area.

Example of this script:



It would be great to hear some feedback from you guys on these changes to see if you want us to try them out. Any other feedback or suggestions you have to would be good to hear here.


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 Post subject: Re: What Does Everyone Think to These Changes?
PostPosted: Wed Apr 17, 2013 10:10 am 
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Increasing the removal succes rate to 5% i think is a good move, it still is extremely low but makes gambling your toolbox for it a bit more bearable. And lets face it people don't ususally have more than a couple of toolboxes in their inventory, and bases you WANT to get into usually is in use so there is allways the chanse of getting killed when trying.

Guns on planes i am a bit more sceptical about, it adds a fear factor to planes when you see them flying over you but if you implement this i think you also gotta change the damage the plane takes and not be like "tanks in the sky" like they are now.


And bombing sounds like a good idea pvp wise, nobody likes a camper :) And it also creates a more dynamic "alive" world wich is good.


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 Post subject: Re: What Does Everyone Think to These Changes?
PostPosted: Wed Apr 17, 2013 11:00 am 
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mizzle wrote:
Increasing the removal succes rate to 5% i think is a good move, it still is extremely low but makes gambling your toolbox for it a bit more bearable. And lets face it people don't ususally have more than a couple of toolboxes in their inventory, and bases you WANT to get into usually is in use so there is allways the chanse of getting killed when trying.

Guns on planes i am a bit more sceptical about, it adds a fear factor to planes when you see them flying over you but if you implement this i think you also gotta change the damage the plane takes and not be like "tanks in the sky" like they are now.


And bombing sounds like a good idea pvp wise, nobody likes a camper :) And it also creates a more dynamic "alive" world wich is good.


Thanks for the feedback, I am looking into the whole planes = flying tanks issue still unfortunately I'm not sure I'm gonna be able to fix it without client downloads though. If I do get a working patch I will submit the details the dayzmod guys and hopefully it can be fixed in dayz soon.


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 Post subject: Re: What Does Everyone Think to These Changes?
PostPosted: Wed Apr 17, 2013 1:25 pm 


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Im all for removal percentages being bumped up. With every change you have to adapt or die. You will have to fortify your base a little bit better so even if they break down one wall, they will have something else to have to break down.

Guns on planes...lol u know me, i love the biplane. im all for whatever you want to add, as long as you dont actually remove the plane :)

air raids...this one i was skeptical about because i hate being interrupted during a gun fight by some outside element. if i honestly feel i have a chance of killing someone and some outside element gets in the way, and they get away or i die to it, it will suck. but like mizzle mentioned it adds a bit of life to the world. its a nice change from the constant quiet of the map and if it only happens in one city per restart, then whatever. lets try it!


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 Post subject: Re: What Does Everyone Think to These Changes?
PostPosted: Wed Apr 17, 2013 1:28 pm 
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SNM! Omen wrote:
....
air raids...this one i was skeptical about because i hate being interrupted during a gun fight by some outside element. if i honestly feel i have a chance of killing someone and some outside element gets in the way, and they get away or i die to it, it will suck. but like mizzle mentioned it adds a bit of life to the world. its a nice change from the constant quiet of the map and if it only happens in one city per restart, then whatever. lets try it!


Yup I definitely want the siren to sound for a long time before the alarm, long enough that you can pretty much always make it out the affected area if you move almost immediately, however with enough randomness that there is still a chance you won't if you wait too long to get the kill on the squad you were engaging as they also make their escape.


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 Post subject: Re: What Does Everyone Think to These Changes?
PostPosted: Wed Apr 17, 2013 5:21 pm 
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I started collecting toolboxes already but getting like 40 of them needed to have like a 1/2 change on opening someone base is still too low so if you would raise it to 5 % then you would need like 10 toolboxes to have a 1/2 change which is allright. I would agree on that and have no problems with it.

Biplanes with machine guns, don't really have an opinion about it, includes not having anything against it unless it would be too strong but as you guys already pointed out, it isn't. Problem is that you simply can't shoot a plane down so mayby we could make them a little weaker and add guns to them then?

Air raids, hmmm, don't know, if it wouldn't give to much lag I would be up to give it a go.


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 Post subject: Re: What Does Everyone Think to These Changes?
PostPosted: Wed Apr 17, 2013 5:47 pm 


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also suggest, remove the wooden ramp and any bunker that is 2 story...problem solved for gaining access by exploiting the build mechanic of placing YOUR 2 story object next to anyones single story base completely defeating the purpose of base building.

as of right now, the ONLY secure base is one made completely of double high containers. anything single story, or unvaultable, is completely useless.

a base will never be 100% secure. someone needs to go in or out, and you can ambush them when they open their base to access it ;) its scary as hell when im placing the object back that allows me to access the base. an amazing mod with some minor flaws.

also. here is another suggestion that might help with server cleanup and also keeping base size to a minimum.... any objects over 3 weeks old are automatically removed. that way people will be forced to "maintain" their bases by removing the object and then placing it again. if someone abandons the server, their base will be removed in 3 weeks. this will also keep people from building FORTRESSES with 30 containers because they will have to maintain all 30 every 3 weeks. the more i type this the more it makes sense.


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 Post subject: Re: What Does Everyone Think to These Changes?
PostPosted: Wed Apr 17, 2013 8:47 pm 
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SNM! Omen wrote:
another suggestion that might help with server cleanup and also keeping base size to a minimum.... any objects over 3 weeks old are automatically removed. that way people will be forced to "maintain" their bases by removing the object and then placing it again. if someone abandons the server, their base will be removed in 3 weeks. this will also keep people from building FORTRESSES with 30 containers because they will have to maintain all 30 every 3 weeks. the more i type this the more it makes sense.


IDK about that. Seems like kind of a pain to have to be removing stuff and building it again every 3 weeks. Normally, everyone just uses one wall or container(s) as a door and it would suck if one day you got on and only your "door" was still there :/


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 Post subject: Re: What Does Everyone Think to These Changes?
PostPosted: Wed Apr 17, 2013 8:55 pm 


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40 double high containers is a bit much. this would force people to keep it simple. still wanna implement the "must have played within 3 weeks" before the objects are removed script. this should keep activity up and also server clean up low.


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 Post subject: Re: What Does Everyone Think to These Changes?
PostPosted: Thu Apr 18, 2013 10:00 am 
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AdjustedJunk wrote:
SNM! Omen wrote:
another suggestion that might help with server cleanup and also keeping base size to a minimum.... any objects over 3 weeks old are automatically removed. that way people will be forced to "maintain" their bases by removing the object and then placing it again. if someone abandons the server, their base will be removed in 3 weeks. this will also keep people from building FORTRESSES with 30 containers because they will have to maintain all 30 every 3 weeks. the more i type this the more it makes sense.


IDK about that. Seems like kind of a pain to have to be removing stuff and building it again every 3 weeks. Normally, everyone just uses one wall or container(s) as a door and it would suck if one day you got on and only your "door" was still there :/


For abandoned bases you could check if the panel accessed within X weeks maybe? But just an experiation date on the objects will be a pain in the ass I think. You have to be online at the right place right time. Different owners.. Timesheets,..

About upscaling the percentage.. I don't know actually. It will only lead to building even more objects and this will affect the server at some point maybe? For me it's fine like it is.


Last edited by Warshooter on Sat Apr 20, 2013 7:20 am, edited 1 time in total.

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 Post subject: Re: What Does Everyone Think to These Changes?
PostPosted: Thu Apr 18, 2013 10:30 am 
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If double containers are top tier then I still think they should have a very low chance to be removed. I don't know if it's possible but I would rather see the recipe change so they are harder to make, rather than them be easier to destroy.

Air raids look fun :D Will be brilliant when night gets working.


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 Post subject: Re: What Does Everyone Think to These Changes?
PostPosted: Thu Apr 18, 2013 11:22 am 
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tomisafish wrote:
If double containers are top tier then I still think they should have a very low chance to be removed. I don't know if it's possible but I would rather see the recipe change so they are harder to make, rather than them be easier to destroy.

Air raids look fun :D Will be brilliant when night gets working.


I can indeed change recipes, unfortunately I am limited to the standard basebuilding items at the moment but I could potentially make code changes to bring new ingredients in too. If anyone has any recipe suggestions let me know, I know sandbags are very hard to find so maybe I should add them into the double containers ingredients too.

I don't like the idea of running automated removal of base building items at all, I think it would just lead to lots of messages of "why did my base disappear" "I lost a wall to a bug" etc etc, all it takes is forgetting to move one part. Limiting each player to a MAXIMUM number of constructed objects would be possible though. This would help keep bases from being too oversized unless a large squad was involved...

Thanks for reminding me about nights Tom, I really need to get the weather back on the server and take another look at the problem with the static date we are having. Definitely by the time the new patch for dayz is released we will be back to a day/night cycle but I will do my best to get it back before.


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 Post subject: Re: What Does Everyone Think to These Changes?
PostPosted: Thu Apr 18, 2013 1:56 pm 


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limiting is the ideal way then. however i do think removing bases of people who havent joined the server in XX weeks is needed. if not, the server will turn into a virtual junk yard with so many abandoned objects all over the place. that would actually be pretty easy to code. run the script once a day. anyone who hasnt played in over 3 weeks gets their objects removed from the deployables table. including tents too maybe. i hate seeing tents that have been empty since day1 never disappear.


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 Post subject: Re: What Does Everyone Think to These Changes?
PostPosted: Thu Apr 18, 2013 2:10 pm 
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SNM! Omen wrote:
limiting is the ideal way then. however i do think removing bases of people who havent joined the server in XX weeks is needed. if not, the server will turn into a virtual junk yard with so many abandoned objects all over the place. that would actually be pretty easy to code. run the script once a day. anyone who hasnt played in over 3 weeks gets their objects removed from the deployables table. including tents too maybe. i hate seeing tents that have been empty since day1 never disappear.


I already manually clear up the bases when players move on, its not a big job, I monitor bases being built anyway and its a one liner to delete an entire base when I need to. Have been meaning to add a scheduled query to remove empty tents for a while though might put that in soon as there are rather a lot at the moment.

I don't like the idea of automatically deleting a players stuff just because they haven't logged in though, it would lead to more work for me if anything once they realise its gone. Most players don't read the forums that often and probably wouldn't be aware of it till it happened to them.


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 Post subject: Re: What Does Everyone Think to These Changes?
PostPosted: Thu Apr 18, 2013 6:53 pm 


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ok, cool with me. figured it would alleviate some stress/work for u. u seem to be on a short fuse lately with all the server work. thought this might help.


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 Post subject: Re: What Does Everyone Think to These Changes?
PostPosted: Mon Apr 22, 2013 8:52 am 
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So the biplanes with guns on have been made live....

The air raids script still has some bugs and needs more changes before I decide if I am going to bring that one over or not.

Here's another thing I was thinking about this morning

- Ammo boxes you can build, this would use basebuilding mechanics to produce an ammo box players could store items in (more than a tent). They would be saved to the database just like a tent.

I can get this working now, just need to decide on the recipe but the new dayz patch is out in a week and will likely break base building...

I have also been looking into trying to code the following

- Gut humans, I can't give you a new meat type but I can incorporate a humanity loss and increased chance of infection ;) I need to code this one from scratch but its something I've wanted for a long time.

- Siphon fuel from vehicles, there's a script for this already I've not tested it yet but I think it would be cool provided there are no duping issues.

- Ground fog, everyone seems to have a hard on for DayZ breaking point we could have fog that looks just like it if we wanted



I could set it up so it only spawned in certain areas and at certain times of day/night (assuming this is after 1.7.7 and the full moon bug is fixed). The downside to this would be I hear there is an FPS hit of up to 10fps. Naturally my pc is a beast so its up to you guys assuming it runs ok when I test it.

Be good to hear some feedback on all of the above :)


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 Post subject: Re: What Does Everyone Think to These Changes?
PostPosted: Mon Apr 22, 2013 10:19 am 
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Although I love the use of fog, I don't know if my pc can handle it^^ Already at the lowest settings with only an FPS of 30 but that's only me ofcourse, don't know how the others think about this. If you would introduce this, don't make the whole map into fog please cause this would be overkill in my opinion, but that's up to you ofcourse

Ammo boxes, sure, why not, don't see a problem with them if they are thesame as tents but only bigger. Mayby a disadvantage for lone wolfs because only big squads will use them because it will be easier to stash guns in for them, making it easier to build a smaller / safer base with double walls for example if they don't have to put multiple tents in them.

Siphon fuel from vehicles. If you mean you can get fuel out of cars then yeah, don't see something bad in it. If you mean something else, let me know what cause I don't understand the word siphon :p

Air raids, if they are still bugged I rather don't see them, don't like buggy things^^

------------------

Are you now going to change the % of being able to break open containers with toolboxes or are you going to change the recipients you need for them or what are you going to do with them?^^ Think sandboxes ( don't think you can make them with tin cans or do you?) are a great idea because I only found 2 during my whole playtime on the server, only problem I see here is that people who already have double containers have such a big advantage than new players who still need to make a base. As a lone wolf myself, I already got 6 big containers myself but if I then compare my base to the one from SNM, the difference is huge^^


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 Post subject: Re: What Does Everyone Think to These Changes?
PostPosted: Mon Apr 22, 2013 10:29 am 
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Eberteby wrote:
Although I love the use of fog, I don't know if my pc can handle it^^ Already at the lowest settings with only an FPS of 30 but that's only me ofcourse, don't know how the others think about this. If you would introduce this, don't make the whole map into fog please cause this would be overkill in my opinion, but that's up to you ofcourse

Ammo boxes, sure, why not, don't see a problem with them if they are thesame as tents but only bigger. Mayby a disadvantage for lone wolfs because only big squads will use them because it will be easier to stash guns in for them, making it easier to build a smaller / safer base with double walls for example if they don't have to put multiple tents in them.

Siphon fuel from vehicles. If you mean you can get fuel out of cars then yeah, don't see something bad in it. If you mean something else, let me know what cause I don't understand the word siphon :p

Air raids, if they are still bugged I rather don't see them, don't like buggy things^^

------------------

Are you now going to change the % of being able to break open containers with toolboxes or are you going to change the recipients you need for them or what are you going to do with them?^^ Think sandboxes ( don't think you can make them with tin cans or do you?) are a great idea because I only found 2 during my whole playtime on the server, only problem I see here is that people who already have double containers have such a big advantage than new players who still need to make a base. As a lone wolf myself, I already got 6 big containers myself but if I then compare my base to the one from SNM, the difference is huge^^



Yeah the fog would definitely not be map wide, maybe once I get some test code up and running we'll see how bad the FPS drops are in reality. I would have the fog in preset areas of the map, maybe balota, stary, nea, nwaf or something and probably only at night time.

I am indeed changing the percentage chances for removal of the top tear buildables, from 98% to 95%. This should happen in my next update (tonight hopefully) I will post on the changelog thread when it is done. I also agree with you that sandbags should be in the container recipe.

I want them to be harder to build, I have plans to change the way some of the recipe items spawn in my loot table, but this will likely not be implemented until after 1.7.7 is released. It is looking likely all bases will be removed at least temporarily when this patch comes out. It may be that we just start again from fresh once BB is working again so we can see how balance is with the new loot table. I will keep a backup of all bases though so it is possible we can restore them. The problem with making them too hard however is that the dishonest players will just turn to abusing more bugs to collect the items.


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 Post subject: Re: What Does Everyone Think to These Changes?
PostPosted: Mon Apr 22, 2013 10:44 am 
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Allright, would be a bit sad though to see my base dissapearing because I didn't really had the time yet to make a 'stash' of weapons in it and I only put it there last week but allright. ( made sure I had a base first before collecting guns )

I don't know how people abuse bugs to get into the bases but to be honest, people know they may not use the bugs, so if they do and cheat into the bases I personally just don't want to see them anymore on the server, don't wanna play with people who don't play by the rules.


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 Post subject: Re: What Does Everyone Think to These Changes?
PostPosted: Mon Apr 22, 2013 11:40 am 
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Just read about another change that sounds like it has potential too... The ability to knock a player out, this is a mouse wheel option enabled on all players (you will need to be close like with backpacks). I would probably only make this an option only if a crowbar is in your inventory as I can control how rare they are.

I know some of the friendly guys might appreciate a non lethal take down like this, personally I want to knock someone out and lock them in a cage of containers ;)


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 Post subject: Re: What Does Everyone Think to These Changes?
PostPosted: Mon Apr 22, 2013 11:44 am 
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Seaweed wrote:
I know some of the friendly guys might appreciate a non lethal take down like this, personally I want to knock someone out and lock them in a cage of containers ;)


That's just mean.


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 Post subject: Re: What Does Everyone Think to These Changes?
PostPosted: Mon Apr 22, 2013 1:57 pm 
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Ooooo another one I'm on a roll today,

Any time you use matches to make a fire you have a percentage chance for that match to fail (say 50%), meaning you have to click the button again. The matchbox itself also has a percentage chance to be used up (maybe 10%). If the matchbox is used up it is removed from your inventory and you will need to loot another.


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 Post subject: Re: What Does Everyone Think to These Changes?
PostPosted: Mon Apr 22, 2013 2:03 pm 


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Eberteby wrote:
Allright, would be a bit sad though to see my base dissapearing because I didn't really had the time yet to make a 'stash' of weapons in it and I only put it there last week but allright. ( made sure I had a base first before collecting guns )

I don't know how people abuse bugs to get into the bases but to be honest, people know they may not use the bugs, so if they do and cheat into the bases I personally just don't want to see them anymore on the server, don't wanna play with people who don't play by the rules.


yup. we should get some advanced warning from seaweed so we can move our gear to a more secure location lol. someone walks up a hill and sees 6 tents in a row and 2 vehicles where a player's base used to be. that would suuuuck lol


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 Post subject: Re: What Does Everyone Think to These Changes?
PostPosted: Mon Apr 22, 2013 2:10 pm 
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SNM! Omen wrote:
Eberteby wrote:
Allright, would be a bit sad though to see my base dissapearing because I didn't really had the time yet to make a 'stash' of weapons in it and I only put it there last week but allright. ( made sure I had a base first before collecting guns )

I don't know how people abuse bugs to get into the bases but to be honest, people know they may not use the bugs, so if they do and cheat into the bases I personally just don't want to see them anymore on the server, don't wanna play with people who don't play by the rules.


yup. we should get some advanced warning from seaweed so we can move our gear to a more secure location lol. someone walks up a hill and sees 6 tents in a row and 2 vehicles where a player's base used to be. that would suuuuck lol


More likely I will just roll out the new patch as soon as it's available, it might be that I have to do this with a blank table for vehicles and tents. However I will of course back up everyone's bases tents vehicles etc, and provided the basebuilding script is updated reasonably quickly all will be restored.

If you die or something right before the patch comes out I can "regear" you with an SQL statement from your old backed up tents/vehicles. Or probably easier - you can place a new tent I can transfer the contents of one of your old tent into it whilst we wait for code updates.


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 Post subject: Re: What Does Everyone Think to These Changes?
PostPosted: Mon Apr 22, 2013 3:21 pm 


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yeah, thats what i was thinking. ppl can just place a new tent somewhere and move some or all of their stuff. the objects themselves should still stay where they are since they are just deployables in a database. and when i said "we should get some advanced warning from seaweed" i was meaning, we can probably expect. i know you wouldnt just remove everyones objects that are protecting their valuables without advanced notice.


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