Zero Survival
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Server Changelog
http://zerosurvival.net/forum/viewtopic.php?f=2&t=251
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Author:  Seaweed [ Sat Jul 06, 2013 2:49 pm ]
Post subject:  Re: Server Changelog

06/07/2013
- Vehicle Repair Menu Bug Fixed - It's finally fixed! Took me a while to get to the bottom of this one, sorry about that. The cause was related to basebuilding...
- Crash Sites Now use the Correct Loot Table - The helicopter crash sites had been using the dayz default loot tables, aka DMR city. I have corrected the code to use my own loot tables from the mission file. This should add some variety and some new guns to the loot tables.
- Loot Made Slightly Rarer - The default setting for this patch has a bias of 67% this was too low in my opinion and made loot a bit too scarce. Up until a day ago we were running at 100%, this has been lowered to 80%.

Author:  Seaweed [ Sun Jul 07, 2013 3:39 pm ]
Post subject:  Re: Server Changelog

07/07/2013
- Infopanels Now Work - The infopanel is a basebuilding item you can build to use as a way of accessing you base. You need to build two infopanels at your base for them to work properly.

When the panel is first built you will need to remember the 8 digit access code it gives you. This is the code you will use to access your base from that panel.

The easiest way to record the number is press / bring up a chatbox and type it into there. Don't press enter! Use shift + the arrow keys to highlight the number and ctrl + c to add it to your clipboard.

Once the correct access code is entered all concrete walls near your base will be lowered for 60 seconds or until you operate the button again. Make sure you have a panel inside and outside your base.

Author:  x25keanesta [ Mon Jul 08, 2013 12:28 am ]
Post subject:  Re: Server Changelog

So does this only work for the thin white concrete walls?

Author:  Seaweed [ Mon Jul 08, 2013 8:15 am ]
Post subject:  Re: Server Changelog

x25keanesta wrote:
So does this only work for the thin white concrete walls?


Yup

Author:  Seaweed [ Mon Jul 08, 2013 12:45 pm ]
Post subject:  Re: Server Changelog

08/07/2013
- Crash Sites Should Smoke Correctly - The public variable to assign smoke to a crash site had been changed, they should all smoke every time after the next server restart.
- Barbed Wire Made more Common - Barbed wire is now more common at industrial spawns.
- More Basebuilding Changes - The codes for built items have been revised, this means:

The codes are 4 digits long
You can edit the code for any object you have built

Another change was also made to ensure you retain ownership of items you have built even after you die, this means you don't need to wait till server restart to get in any more. You can use your 4 digit pin code, or if you are the owner you should be able to use the regular green remove option. Or you can use an infopanel!

If you already own basebuilding items you will need to rebuild them to rewrite them to the database under this new system. Otherwise you will still lose ownership of them when you die and you won't get a 4 digit code.

Author:  SNM! Omen [ Mon Jul 08, 2013 3:33 pm ]
Post subject:  Re: Server Changelog

sick, i will try it tonight.

Author:  Seaweed [ Mon Jul 08, 2013 4:42 pm ]
Post subject:  Re: Server Changelog

Spoke too soon, codes for both objects and panels aren't working after a server restart, I'm working on it they're saving to DB fine but for some annoying reason the server isn't reading them on start up :(

The green owners remove option will always be available regardless of if you have died in the mean time, provided you have REBUILT the object at least once since yesterday.

Author:  Julien [ Tue Jul 09, 2013 6:17 pm ]
Post subject:  Re: Server Changelog

i tried to build a camo net today, it kicked me from the server saying " create vehicle restriction #40"

Author:  Seaweed [ Tue Jul 09, 2013 8:48 pm ]
Post subject:  Re: Server Changelog

09/07/2013
- Soldier skins return - There are 8 random skins in total, you will not have seen 7 of the skins before. Unfortunately the old skins I used to use under 1.7.6.1 are banned. These new ones however are not :)
- Humanity Gain Rate Decreased - We were running on dayz default code for humanity gain since the new patch. I have reverted this to my old rate of 1/3 the vanilla rate of increase for bandits.

Author:  Eberteby [ Wed Jul 10, 2013 3:29 pm ]
Post subject:  Re: Server Changelog

Gained about 23k in that time haha, love it that soldier skins are back though :)

Author:  Seaweed [ Wed Jul 10, 2013 4:15 pm ]
Post subject:  Re: Server Changelog

Eberteby wrote:
Gained about 23k in that time haha, love it that soldier skins are back though :)


The new skins aren't quite as nice as some of the old ones, but there is a terrorist one I'm looking forward to running about as 8-)

I added 2 more tonight so there's a total of 10, although some of them are quite similar to each other

Author:  x25keanesta [ Wed Jul 10, 2013 7:28 pm ]
Post subject:  Re: Server Changelog

Is there marksman clothing?? That looks awesome IMO

Author:  Seaweed [ Mon Jul 15, 2013 3:00 pm ]
Post subject:  Re: Server Changelog

15/07/2013
- Suicide option if you have a pistol - Fun little script from Grafzahl that lets you commit suicide if you have a pistol. If you accidentally hit the option abort to the lobby before the 10 second timer ends!!!! I plan to add a confirmation menu option into the script or stop the option showing unless you have 1 bullet left in future...

Video here:
http://www.youtube.com/watch?v=4x4tM0L4dFM

Author:  SNM! Omen [ Mon Jul 15, 2013 3:09 pm ]
Post subject:  Re: Server Changelog

What happens to your body in those 10 sec? Hope this doesnt open the door to exploitz

Author:  Seaweed [ Mon Jul 15, 2013 3:12 pm ]
Post subject:  Re: Server Changelog

SNM! Omen wrote:
What happens to your body in those 10 sec? Hope this doesnt open the door to exploitz


Nothing until you shoot yourself there were no duping issues with it I could find when testing, people with crappy servers have reported some issues though. I have logging in place and will happily ban anyone who exploits glitches and/or remove the addon as we were forced to do with the smelting.

Author:  Seaweed [ Wed Jul 17, 2013 7:03 am ]
Post subject:  Re: Server Changelog

One of the fixes I applied last night appears to have broken combat rolls :(

I will get it fixed tonight hopefully, in the mean time I believe the old stbunnyhop mod should work again - http://www.armaholic.com/page.php?id=17546

You can toggle your debug monitor with the F11 key now.

Author:  Seaweed [ Thu Jul 18, 2013 12:25 am ]
Post subject:  Re: Server Changelog

18/07/2013
- Toggle Debug Disabled - It broke combat rolls somehow I'm looking into it and it should hopefully return soon...
- Tent Placement Fixed - I've disabled the buggy tent placement code from the 1.7.7 patch so you can place tents anywhere you could previously in 1.7.6.1...

Author:  SNM! Omen [ Thu Jul 18, 2013 3:35 pm ]
Post subject:  Re: Server Changelog

Seaweed wrote:
- Tent Placement Fixed - I've disabled the buggy tent placement code from the 1.7.7 patch so you can place tents anywhere you could previously in 1.7.6.1...


fuk yeah

Author:  Seaweed [ Thu Jul 18, 2013 4:37 pm ]
Post subject:  Re: Server Changelog

- Loot spawn bias lowered - I think too much loot was spawning, I've lowered the bias from 80% to 70%, dayz vanilla default is 67%. Feedback on this is important but give it a few days before you jump to any conclusions... I also took some of the more OP guns like the L85 out of the general military table and reduced the number of guns at crash sites.

Author:  Connor [ Thu Jul 18, 2013 7:01 pm ]
Post subject:  Re: Server Changelog

Is it still possible to have guns such as the MK17's in the loot tables anymore, or were they removed completely with the recent patches?

Author:  Eberteby [ Sat Jul 20, 2013 10:48 am ]
Post subject:  Re: Server Changelog

Connor wrote:
Is it still possible to have guns such as the MK17's in the loot tables anymore, or were they removed completely with the recent patches?


Cool shit got banned, nothing Seaweed can do about it :(

Author:  Connor [ Sat Jul 20, 2013 7:21 pm ]
Post subject:  Re: Server Changelog

Ahhh that sucks, really liked those guns especially the M8.

Author:  Seaweed [ Sat Jul 27, 2013 8:22 pm ]
Post subject:  Re: Server Changelog

27/07/2013
- Anti VOIP in Side Mod - Added some code to discourage fools from talking in sidechat

Author:  [SFG] infected elvis [ Sun Jul 28, 2013 12:39 pm ]
Post subject:  Re: Server Changelog

nice 1 ty

Author:  Seaweed [ Wed Jul 31, 2013 6:05 pm ]
Post subject:  Re: Server Changelog

(from 10pm restart onwards)

31/07/2013
- Bases No Longer Spawn Zombies - Don't think anyone will appreciate what a total bitch this problem was to solve. I got there in the end though. No basebuilding items will cause zombies to spawn now.
- Infected camps spawn with Basebuilding Supplies - 4 of these spawn per restart, by default they had pretty crappy loot so I've changed the table to mostly contain supplies for basebuilding.

also keep your eyes out for the new lada's I'm spawning soon, the hippy one is going to be limitted to a maximum of 1

I definitely want to try and loot that badboy, it's a potheads dream.

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