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Server Changelog

 Post subject: Re: Server Changelog
PostPosted: Sat May 18, 2013 7:19 pm 
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DMZ wrote:
SNM! Omen wrote:
Im trying to come up with a logical reason why someone would say the planes are OP and the only thing i can come up with is, they are too shitty to fly & land one themselves.


Point number 3 on your list: Very hard to shoot down.

No other vehicle has this property. None. Not even the Mi-17 takes as much gunfire as the biplane on this server does.

I have flown biplanes, Mi-17's and Hueys around, along with a couple of Little Birds. Each and every time the people shooting us down in the helicopters didn't have to do this by being only expert marksmen, but they had superior firepower. Firepower which was available to even loners.

Everything from the AKM to a Mod 0 can take down a little bird/Huey/Mi-17. That's a lot of weapons.

The biplane? M240, M249, MK 48 Mod 0, M203. That's it. The only guns capable of even hurting the plane. And the most commonly available weapon, the M203 with launcher, requires a LOT of skill to use. Even more than being able to aim for the cockpit and reliably hit that with the latency.

If you have a vehicle in the server that is only effectively taken out, while in the air, by 3 very rare weapons, you're doing something wrong.

I've pumped a lot of AKM/Sa-58 clips into the engine of a stationary biplane on the ground on this server. I've used five grenades on the hull (M67). Zero fucks were given by the plane. Shooting the pilot shouldn't be the only way to take out a plane in a game where knowing people's positions is worth any gun I can find.

And should you even get the chance to shoot him out of it, what's Omen's next move? With 5 or 6 possible spawns, he quickly runs to get another one, rendering your accomplishment useless, as he's in the air within 5-20 minutes. For comparison, there are less fixed spawns for the guns able to shoot the plane down.... than spawns for the plane. For this reason, I think the move to severely limit them is a very good one.

Result: Massive advantage to a pilot who knows what he is doing and has clanmates he can give priceless intel to while remaining unharmed. Were this different, Omen, your skill in the plane would be more appreciated.

This post is here so it's not only Omen's post and everybody agreeing with it. Thank you for making it more rare Seaweed.



if you think realism though, like i said before, it should be incredibly hard to shoot a plane down from the ground with what are "light" armaments, if this were not the case then surely there wouldn't have been specialised AA weapons created.

and as far as you saying there's more biplanes than powerful weapons you obviously cant be looting enough high level areas.


also
Quote:
the M203 with launcher, requires a LOT of skill to use.
so does effectively flying a plane in assistance of your team...


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 Post subject: Re: Server Changelog
PostPosted: Sun May 19, 2013 1:19 am 
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Deathdude wrote:
i don't think 1 plane is enough to be honest, needs to be at least 2 of them

if people whine to much tell them to load up the editor and learn to fly the damn thing themselves. Half of my deaths on this server are from me attempting to land a biplane (at least i'm trying, unlike most people. I actually managed to land one in the field next to devils castle the last time i tried, got it stuck on a tree though :D) and I've never complained about it, our only encounter with omen and his silent death plane ended in a draw...

You guys have said yourself that most of the people you kill when your flying around are people that shoot at you first, if people don't want to be killed by it, then why are they shooting at you?


I agree and I've put it up to two planes. The percentage chance for the spawn points is half that of previously so it will likely be 1 plane a lot of the time. The only plane to even spawn since I originally lowered the limit was crashed within 5 minutes of spawning. 1 plane every 5 days is not enough for anyone to get a chance to fly.

I also spent a few hours creating a whole load of new plane spawn points tonight and spawn points for some of the other vehicles. It's true that all of SNM! had learned where all of the 5 plane spawn points were before. I am the only person who knows the new spawn points now and there is a total of over 20. I added 56 total new spawn for vehicles but have many more to add still and will continue adding new spawn points daily. I was pretty pleased with the 18 plane landings I managed in 2 planes (13 in a row :D) you guys can see the results in the new spawn points. I know you can take off from them all 8-)


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 Post subject: Re: Server Changelog
PostPosted: Sun May 19, 2013 2:09 pm 
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im waiting now for people to start moaning when SNM! have the only plane on the server....


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 Post subject: Re: Server Changelog
PostPosted: Sun May 19, 2013 2:41 pm 
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well there is currently only one plane, as i crashed the other (doh, bloody invisible hitboxes :/) so now more then half of my deaths are from crashing aerial vehicles :D, im assuming the other will respawn within another couple of resets


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 Post subject: Re: Server Changelog
PostPosted: Sun May 19, 2013 5:51 pm 
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Well, since someone seems hell bent on banning all of my responses here, here's an alternate account. If there's a rule I broke, do notify before banning.

@ Limbless_torso:

You are right, flying that plane takes a lot of skill. However, I'd like to argue that the training to accurately hit with an M203 takes far more skill than flying the plane.

And I did say there are(were) more fixed biplane spawns than fixed spawns for the guns to take it down. Seaweed had it at 5 spawn sites? The guns to kill it reliably spawn at NEAF, NWAF, Stary. I am not counting crashsites since they are not fixed spawns. But Seaweed adjusted both, by giving more variable spawns and lowering the amount of planes.

The slightly demoralizing thing about the plane is, as I said, even if you manage to shoot it down, Omen'll be up in fifteen minutes again because he knows all the spawns. So even if you manage to shoot it, the results would be minimal. And at the argument of realism vs game, I'd say this falls under game aspect. Having such a plane in real life is a very good thing. In the game? Not so much, because it gives a massive advantage, skewing the balance. That should be minimalized now and give people more of a window to breathe clear if they take down the plane.

The advantage of a player in an online game should come from his skill, not from the fact they are hard to kill due to some game mechanic. And while undoubtedly Omen has skill, I had a feeling most of his hard-to-kill ability came from the plane.

-DMZ-


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 Post subject: Re: Server Changelog
PostPosted: Mon May 20, 2013 3:58 am 
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All the plane really does is get you where you need to go. If it wasn't for people being retarded and taking shots at it or not being careful enough and keeping an eye on the sky that's their fault, especially as notorious as the Biplane is on this server. I wonder what excuse people will come up with once the damage on it finally gets fixed.


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 Post subject: Re: Server Changelog
PostPosted: Mon May 20, 2013 7:25 am 
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Backup wrote:
Well, since someone seems hell bent on banning all of my responses here, here's an alternate account. If there's a rule I broke, do notify before banning.

@ Limbless_torso:

You are right, flying that plane takes a lot of skill. However, I'd like to argue that the training to accurately hit with an M203 takes far more skill than flying the plane.

And I did say there are(were) more fixed biplane spawns than fixed spawns for the guns to take it down. Seaweed had it at 5 spawn sites? The guns to kill it reliably spawn at NEAF, NWAF, Stary. I am not counting crashsites since they are not fixed spawns. But Seaweed adjusted both, by giving more variable spawns and lowering the amount of planes.

The slightly demoralizing thing about the plane is, as I said, even if you manage to shoot it down, Omen'll be up in fifteen minutes again because he knows all the spawns. So even if you manage to shoot it, the results would be minimal. And at the argument of realism vs game, I'd say this falls under game aspect. Having such a plane in real life is a very good thing. In the game? Not so much, because it gives a massive advantage, skewing the balance. That should be minimalized now and give people more of a window to breathe clear if they take down the plane.

The advantage of a player in an online game should come from his skill, not from the fact they are hard to kill due to some game mechanic. And while undoubtedly Omen has skill, I had a feeling most of his hard-to-kill ability came from the plane.

-DMZ-


The forums are for people who play in the server DMZ/Sarah.

You and your squad were banned after you all "left" the server, following the hour long rant you all participated in over side chat, insulting my server and me in the process. I have absolutely no desire to see any of you in my server again. If you have an issue with something on my server you contact me about it, none of you did this. You don't go out of your way to provoke arguments in sidechat and on the forums simply because you don't like something or someone.


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 Post subject: Re: Server Changelog
PostPosted: Mon May 20, 2013 7:47 am 
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Not sure what all the "fairness" complaints are. I thought the point of games was to have a challenge.
Bring it on Death Plane.


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 Post subject: Re: Server Changelog
PostPosted: Mon May 20, 2013 8:10 am 
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tomisafish wrote:
Not sure what all the "fairness" complaints are. I thought the point of games was to have a challenge.
Bring it on Death Plane.


It lived up to that name last night that's for sure :lol:

We got squad wiped by a tree so I am no longer the proud owner of shortboys ghillie suit :(


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 Post subject: Re: Server Changelog
PostPosted: Mon May 20, 2013 9:41 am 
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lol, so you guys got wiped in the same way i did on the same day? sweet :D


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 Post subject: Re: Server Changelog
PostPosted: Mon May 20, 2013 10:36 am 
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Seaweed wrote:
tomisafish wrote:
Not sure what all the "fairness" complaints are. I thought the point of games was to have a challenge.
Bring it on Death Plane.


It lived up to that name last night that's for sure :lol:

We got squad wiped by a tree so I am no longer the proud owner of shortboys ghillie suit :(


You can live in mine for a bit if you can catch me ;)


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 Post subject: Re: Server Changelog
PostPosted: Mon May 20, 2013 10:39 am 
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Deathdude wrote:
lol, so you guys got wiped in the same way i did on the same day? sweet :D


Omen did shoot a crash site down with the plane earlier that night though which was pretty epic :D Really hope he has it recorded.

tomisafish wrote:
Seaweed wrote:
tomisafish wrote:
Not sure what all the "fairness" complaints are. I thought the point of games was to have a challenge.
Bring it on Death Plane.


It lived up to that name last night that's for sure :lol:

We got squad wiped by a tree so I am no longer the proud owner of shortboys ghillie suit :(


You can live in mine for a bit if you can catch me ;)


It will be mine soon 8-)


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 Post subject: Re: Server Changelog
PostPosted: Mon May 20, 2013 1:59 pm 


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Deathdude wrote:
well there is currently only one plane, as i crashed the other (doh, bloody invisible hitboxes :/) so now more then half of my deaths are from crashing aerial vehicles :D, im assuming the other will respawn within another couple of resets


i accidentally killed my entire squad with it last night. felt pretty shitty, the guys werent happy with me about it either. OP plane is OP. It even kills the people in it. lol we should reduce the number of plane spawns to 1/2 so you only get the hull. That way it cant ever leave the ground!


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 Post subject: Re: Server Changelog
PostPosted: Mon May 20, 2013 2:01 pm 


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Deathdude wrote:
lol, so you guys got wiped in the same way i did on the same day? sweet :D


i was dive bombing a camp site, like ive done a million times, but something was just "off" about the plane. i gave it some power and it pulled down instead of up. oh bother


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 Post subject: Re: Server Changelog
PostPosted: Mon May 20, 2013 8:55 pm 
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i was coming in for a landing at the factory south of berezino, i can't remember towns name (cause coffmad had a disconnect, otherwise it would never had happened :( ) was flying low over the village to get as short a landing as possible... was about 5 metres above a tree, and the plane suddenly pitches forwards and the collision alarm thing rings (the one that goes off when you land too hard).... and BOOM i blow up :(


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 Post subject: Re: Server Changelog
PostPosted: Mon May 20, 2013 9:44 pm 
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http://dayzmod.com/forum/index.php?/top ... try1329362

We get these things? :)


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 Post subject: Re: Server Changelog
PostPosted: Mon May 20, 2013 11:08 pm 
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Eberteby wrote:
http://dayzmod.com/forum/index.php?/topic/103845-rolling-changelog-for-community-builds/#entry1329362

We get these things? :)


When they ever finally release it!


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 Post subject: Re: Server Changelog
PostPosted: Tue May 21, 2013 6:59 am 
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wow, that update is so full of win i don't even know where to start, though i hate the way he posts the changes... would be better if he only posted the new changes in each post. Posting all the ones from the previous posts makes them hard to read :/

Weapon attatchments... wtf? I thought that wasn't possible with the current arma 2 engine,
the best change is the loot cleanup one imo :)
oh and the zombies in the wild being removed for now... can actually set up proper ambushes again


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 Post subject: Re: Server Changelog
PostPosted: Tue May 21, 2013 7:58 am 
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Deathdude wrote:
wow, that update is so full of win i don't even know where to start, though i hate the way he posts the changes... would be better if he only posted the new changes in each post. Posting all the ones from the previous posts makes them hard to read :/

Weapon attatchments... wtf? I thought that wasn't possible with the current arma 2 engine,
the best change is the loot cleanup one imo :)
oh and the zombies in the wild being removed for now... can actually set up proper ambushes again


Definitely the best changelog there's been for longer than I can remember now, full moon nights! and no more 50 cals for me to remove! The new loot changes have been making me consider doing a server wide gear reset on release. We will probably run vanilla code to start with again to see how the new loot table is, and that's a lot harder when everyone already has a geared character from pre-patch.

General rule with dayzmod code is the more they update the more new bugs surface though so I'm not expecting smooth sailing on release. I think some people are expecting too much of whatever system they have come up with for attachments. I can't see them making any new weapon classes that aren't already ARMA assets.


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 Post subject: Re: Server Changelog
PostPosted: Tue May 21, 2013 9:15 am 
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Quote:
The new loot changes have been making me consider doing a server wide gear reset on release. We will probably run vanilla code to start with again to see how the new loot table is, and that's a lot harder when everyone already has a geared character from pre-patch.


As a hoarder this destroys my hearth :(

Should atleast have a discussion about it first in my opinion :p


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 Post subject: Re: Server Changelog
PostPosted: Tue May 21, 2013 9:20 am 
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IGN: Seaweed
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Time Alive: 1242.5 hrs
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Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
Eberteby wrote:
Quote:
The new loot changes have been making me consider doing a server wide gear reset on release. We will probably run vanilla code to start with again to see how the new loot table is, and that's a lot harder when everyone already has a geared character from pre-patch.


As a hoarder this destroys my hearth :(


Bases for sure aren't going to be there on initial patch release as the basebuilding code isn't going to work straight out the box on the new patch. I will probably not bring the tents or vehicles over with the new patch too as without bases there would just be loads of exposed ones.

I'll have a copy of everything that isn't brought forward though and they it can be restored. It's a lot easier for me to see how the balance of loot feels in the new patch when we don't have most of the server running around with all their gear from the current setup, we will see though and there's nothing that can't be restored later.


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 Post subject: Re: Server Changelog
PostPosted: Tue May 21, 2013 9:25 am 
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Deaths: 352
Zombies Killed: 4,720

I'm a bandit!
Allright, just because I always love to build a base first with quite a few guns inside before I go out for combat, I got the feeling now that I almost have evrething I want and ready to go look for business :p ( certainly after our last base got cheated in )^^


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 Post subject: Re: Server Changelog
PostPosted: Tue May 21, 2013 10:22 am 
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I'm not a bandit!
honestly a gear reset wouldn't bother me at all


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 Post subject: Re: Server Changelog
PostPosted: Tue May 21, 2013 10:36 am 
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* [NEW] - Servers date has been locked to give full moon nights.
* [NEW] - Zeds hitting through Walls/Buildings should now be fixed.

win \o/


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 Post subject: Re: Server Changelog
PostPosted: Tue May 21, 2013 11:12 am 
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I'm a bandit!
* [NEW] - Clear Ground around crash sites added but disabled by default, server admins can enable.

Hope this doesn't fucks up the flying in crash sites though cause I love that :D


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