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Server Changelog

 Post subject: Re: Server Changelog
PostPosted: Thu Apr 04, 2013 9:47 pm 
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See the OP for a video of the new crash sites :)


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 Post subject: Re: Server Changelog
PostPosted: Fri Apr 05, 2013 1:28 pm 
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Seaweed wrote:
See the OP for a video of the new crash sites :)


Saw your post on /r/dayz. Gratz on getting to number 1. :D

Also, is night-time fixed yet?


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 Post subject: Re: Server Changelog
PostPosted: Fri Apr 05, 2013 1:36 pm 
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tomisafish wrote:
Seaweed wrote:
See the OP for a video of the new crash sites :)


Saw your post on /r/dayz. Gratz on getting to number 1. :D

Also, is night-time fixed yet?


I have a code update I'm working at the moment should be deployed Saturday or Sunday so cross your fingers....


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 Post subject: Re: Server Changelog
PostPosted: Fri Apr 05, 2013 4:18 pm 
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managed to see one of those heli's fly over and crash near us, it landed right next to another crash and was resting at exactly the same angle, and was the same heli. Two crashes in the same location maybe?

Image


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 Post subject: Re: Server Changelog
PostPosted: Fri Apr 05, 2013 4:36 pm 
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Well I think these fly around and only crash when a player is nearby. This may lead to multiple crashes in high-traffic areas. Whereabouts is this?


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 Post subject: Re: Server Changelog
PostPosted: Fri Apr 05, 2013 6:33 pm 
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AdjustedJunk wrote:
Well I think these fly around and only crash when a player is nearby. This may lead to multiple crashes in high-traffic areas. Whereabouts is this?


No they fly to a random spawn point every 35 minutes and crash there (unless someone shoots them down first)

The old crash sites spawned out of nowhere every 35 minutes, basically its the same thing except it flies there :D

I checked the code they are getting a random position for sure Deathdude so that may have just been good luck on your part.... There is an updated version of the script I'm going to put on later though.

You may notice the Russian choppers dont spawn zombies yet, I think they make a nice change from the Huey though so have left them in


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 Post subject: Re: Server Changelog
PostPosted: Fri Apr 05, 2013 8:32 pm 
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unfortunately both choppers only spawned AK type weapons :(, best weapon there was an sa58


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 Post subject: Re: Server Changelog
PostPosted: Fri Apr 05, 2013 8:52 pm 
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Deathdude wrote:
unfortunately both choppers only spawned AK type weapons :(, best weapon there was an sa58


I sat through around 25 spawning in recently to check loot tables and I quite like the current balance sniper rifles are much rarer and theres a good range of assault rifles. Hopefully the next one you see plummet from the sky is more fruitful.


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 Post subject: Re: Server Changelog
PostPosted: Fri Apr 05, 2013 9:21 pm 


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Yesterday AJ and I scored a few sniper rifles from crash sites. No complaints here.


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 Post subject: Re: Server Changelog
PostPosted: Fri Apr 26, 2013 7:15 am 
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New tings in changelog :)


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 Post subject: Re: Server Changelog
PostPosted: Fri Apr 26, 2013 12:40 pm 
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Nice! Good update on making it easier to shoot AI choppers down and also looking forward to find one of the new guns :)


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 Post subject: Re: Server Changelog
PostPosted: Fri Apr 26, 2013 1:12 pm 
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ive never seen a mk17 on this server unfortunatly, seen a couple of mk16's though.

I was telling you a few months back how awesome the mk12 was seaweed :D we just found another one today, our group has two now.
On another note sharpy lost his 128 days alive character today to a randomer called rain... may he rest in peace, and may rain burn in the fires of a bi-plane crashing on his head


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 Post subject: Re: Server Changelog
PostPosted: Fri Apr 26, 2013 1:37 pm 
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IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
Deathdude wrote:
ive never seen a mk17 on this server unfortunatly, seen a couple of mk16's though.

I was telling you a few months back how awesome the mk12 was seaweed :D we just found another one today, our group has two now.
On another note sharpy lost his 128 days alive character today to a randomer called rain... may he rest in peace, and may rain burn in the fires of a bi-plane crashing on his head


Trying to keep them as rare as possible which has been working well, there are definitely some in circulation atm. It's a fucking beast damage wise at least 8k with the SCAR mags.


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 Post subject: Re: Server Changelog
PostPosted: Sat Apr 27, 2013 3:44 pm 
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IGN: Seaweed
Current Life: 11.8 hrs
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Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
There are problems with the build recipe dialog at the moment, I am working on a fix will update when it has been applied


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 Post subject: Re: Server Changelog
PostPosted: Sun Apr 28, 2013 7:43 am 
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Seaweed wrote:
Trying to keep them as rare as possible which has been working well, there are definitely some in circulation atm. It's a fucking beast damage wise at least 8k with the SCAR mags.


Speaking of which, could you maybe replace the M107 mags with SCAR mags on the loot table? Just a thought.


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 Post subject: Re: Server Changelog
PostPosted: Sun Apr 28, 2013 10:48 am 
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heh, are they still spawning? i haven't seen any for ages myself


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 Post subject: Re: Server Changelog
PostPosted: Sun Apr 28, 2013 12:09 pm 
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Zombies Killed: 7,911

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AdjustedJunk wrote:
Seaweed wrote:
Trying to keep them as rare as possible which has been working well, there are definitely some in circulation atm. It's a fucking beast damage wise at least 8k with the SCAR mags.


Speaking of which, could you maybe replace the M107 mags with SCAR mags on the loot table? Just a thought.


Nope


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 Post subject: Re: Server Changelog
PostPosted: Sun Apr 28, 2013 2:13 pm 


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are scar mags going to be in the loot table anywhere? rare but not non existent?

onthe same note, is it possible to get FN FAL mags in the loot table somewhere? cant find that shit anywhere.


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 Post subject: Re: Server Changelog
PostPosted: Sun Apr 28, 2013 2:21 pm 
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Deathdude wrote:
heh, are they still spawning? i haven't seen any for ages myself


I think they only spawn in vehicles...UAZ's mainly. Found 5 in a fresh-spawned UAZ a couple of times.

Seaweed wrote:
Nope


Well that sux.


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 Post subject: Re: Server Changelog
PostPosted: Sun Apr 28, 2013 3:02 pm 
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IGN: Seaweed
Current Life: 11.8 hrs
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Murders: 162
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Deaths: 122
Zombies Killed: 7,911

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Fn FAL mags I can put in if I remember, the MK17 mags are in my loot table for the new patch provided the banned classes don't change.


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 Post subject: Re: Server Changelog
PostPosted: Mon Apr 29, 2013 12:26 pm 
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Got 1 question about the helicopters, you say there are only litle birds spawned on the server?

Ive already seen 2 hueys in the air, ore are those the helis that will crash and turn in to lootable crash sites?
Sorry if this is the wrong place to post this.. ;)


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 Post subject: Re: Server Changelog
PostPosted: Mon Apr 29, 2013 12:32 pm 
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IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
Martin wrote:
Got 1 question about the helicopters, you say there are only litle birds spawned on the server?

Ive already seen 2 hueys in the air, ore are those the helis that will crash and turn in to lootable crash sites?
Sorry if this is the wrong place to post this.. ;)


Yes those are the AI controlled animated crash sites try shooting one down or following it till it crashes. I believe there is already a message that comes up regularly on the server telling you this.



The MH6J is the only helicopter we spawn that players can fly.


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 Post subject: Re: Server Changelog
PostPosted: Wed May 01, 2013 8:03 am 
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Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
Whitelister was trippin from about 3am last night until 8am this morning, the issue should have only affected players who weren't yet whitelisted. I have sorted the problem out now and automated whitelisting is working again for IP addresses which match.


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 Post subject: Re: Server Changelog
PostPosted: Fri May 03, 2013 10:18 am 
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Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
I changed the numbers of some of the vehicles spawning yesterday, updated the OP and posted in the server chat about it last night but forgot to bump the thread so you would all see it.

So go loot some busses kthxbai.


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 Post subject: Re: Server Changelog
PostPosted: Mon May 06, 2013 9:59 pm 
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Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
op updated


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