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Full Moon Nights Enabled

 Post subject: Full Moon Nights Enabled
PostPosted: Mon Jan 28, 2013 12:10 am 
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IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
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Rank: Satan Himself

Murders: 162
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Zombies Killed: 7,911

I'm a bandit!
I have (hopefully) enabled full nights on the server its at GMT -6 at the moment this purely a trial though I need to hear feedback and make further tweaks no doubt.


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 Post subject: Re: Full Moon Nights Enabled
PostPosted: Mon Jan 28, 2013 12:20 pm 
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Cool finaly night on the server, maybe some people will keep theiir guard down... :twisted:


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 Post subject: Re: Full Moon Nights Enabled
PostPosted: Mon Jan 28, 2013 1:47 pm 
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IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
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Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
Unfortunately I have had to disable this for now. The code seemed to be working when me and omen checked yesterday. I tried again today though and there was no full moon.

I'll continue to look into the issue but once we're on dedicated hosting it will be gone straight away.


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 Post subject: Re: Full Moon Nights Enabled
PostPosted: Mon Jan 28, 2013 3:36 pm 
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I'm not a bandit!
yes i been wanting this i want the darkness!


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 Post subject: Re: Full Moon Nights Enabled
PostPosted: Mon Jan 28, 2013 3:44 pm 
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Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
Para Blair wrote:
yes i been wanting this i want the darkness!


Me and Omen tested yesterday and the static date definitely appeared to be set we played a few hours at night no night vision goggles and it was fine. However later on it was back to being a non full moon date so I need to go back and look at some things again.

This won't be a problem when we get a dedicated host it's just all the stupid hoops I have to go around because we're with dayz.st and they don't give me ftp access :(


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 Post subject: Re: Full Moon Nights Enabled
PostPosted: Tue Jan 29, 2013 2:16 am 
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Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
OK back and working right now GMT -6 definitely full moons :)


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 Post subject: Re: Full Moon Nights Enabled
PostPosted: Tue May 28, 2013 8:29 am 
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Zombies Killed: 2,550

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Was on all night yesterday and full-moon was working beautifully. Even with clouds/rain, it was still fairly playable, more so if you "cheat" and turn up your gamma/brightness settings. Let's hope it stays that way :)


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 Post subject: Re: Full Moon Nights Enabled
PostPosted: Wed May 29, 2013 7:15 pm 
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Posts: 256

IGN: AdjustedJunk
Current Life: 0.0 hrs
Time Alive: 514.3 hrs
Humanity: 16,565
Rank: Hero

Murders: 11
Bandit Kills: 4
Deaths: 122
Zombies Killed: 2,550

I'm a hero!
Little tip to improve night-time visibility, courtesy of everyone's favorite JackFrags.



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