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Shack Tac BunnyHop Mod Enabled!

 Post subject: Shack Tac BunnyHop Mod Enabled!
PostPosted: Sun Jan 27, 2013 11:53 pm 
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Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!


This mod is now enabled for our server, it is completely optional however I highly recommend you install it

Extract the @st_bunnyhop folder from the zip file in this post to you OA folder (typically C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead)

Then in dayz commander in the setting under "additional launch parameters" add:

-mod=@st_bunnyhop


or if you run the STmovement mod we also have here (which you really should)

the command is

-mod=@st_bunnyhop;@st_movement

You will do a running jump any time you press w + your step over key, or a regular vault if you aren't running

DOWNLOAD HERE


Image


Image


Attachments:
@st_bunnyhop.zip [45.96 KiB]
Downloaded 482 times
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 Post subject: Re: Shack Tac BunnyHop Mod Enabled!
PostPosted: Mon Jan 28, 2013 1:40 am 
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Posts: 50

IGN: ownedtoast
Current Life: 1.9 hrs
Time Alive: 242.2 hrs
Humanity: 2,500
Rank: Neutral

Murders: 24
Bandit Kills: 9
Deaths: 103
Zombies Killed: 3,304

I'm not a bandit!
No more vaulting and losing momentum. :D


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 Post subject: Re: Shack Tac BunnyHop Mod Enabled!
PostPosted: Mon Jan 28, 2013 4:12 am 
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Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
ownedtoast wrote:
No more vaulting and losing momentum. :D


vaulting pigs just took on a whole new level...


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 Post subject: Re: Shack Tac BunnyHop Mod Enabled!
PostPosted: Mon Jan 28, 2013 5:37 am 


No Gamer Profile
Side note: Bunny hop only works when holding a rifle.


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 Post subject: Re: Shack Tac BunnyHop Mod Enabled!
PostPosted: Mon Jan 28, 2013 1:13 pm 
Offline

Posts: 174

IGN: Bernard
Current Life: 1.1 hrs
Time Alive: 369.8 hrs
Humanity: -294,680
Rank: Satan Himself

Murders: 200
Bandit Kills: 118
Deaths: 170
Zombies Killed: 4,513

I'm a bandit!
Going to hop over people and then shoot them


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 Post subject: Re: Shack Tac BunnyHop Mod Enabled!
PostPosted: Mon Jan 28, 2013 1:30 pm 
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Posts: 20

IGN: kerbdog
Current Life: 1.3 hrs
Time Alive: 14.2 hrs
Humanity: 2,500
Rank: Neutral

Murders: 0
Bandit Kills: 1
Deaths: 6
Zombies Killed: 190

I'm not a bandit!
This has potential..
100 meter Stary sobor hurdles anyone? ;)


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 Post subject: Re: Shack Tac BunnyHop Mod Enabled!
PostPosted: Mon Jan 28, 2013 1:57 pm 


No Gamer Profile
kerbdog wrote:
This has potential..
100 meter Stary sobor hurdles anyone? ;)

lol i like


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 Post subject: Re: Shack Tac BunnyHop Mod Enabled!
PostPosted: Tue Jan 29, 2013 12:15 am 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
I noticed if you login and its not working switching to pistol and back to gun will sort it :)


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 Post subject: Re: Shack Tac BunnyHop Mod Enabled!
PostPosted: Thu Feb 07, 2013 3:23 pm 
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User avatar

Posts: 29

IGN: Lemon squeeze
Current Life: 22.0 hrs
Time Alive: 179.3 hrs
Humanity: 2,500
Rank: Neutral

Murders: 39
Bandit Kills: 10
Deaths: 60
Zombies Killed: 3,358

I have a Mt. Dew on me!
I'm not a bandit!
dont forget to set the keybind properly aswell.

Lemon out!!!


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